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- //===========================================================================
- //
- // Name: grunt_c.c
- // Function: chat lines for Grunt
- // Programmer: Mrelusive
- // Author: Paul Jaquays
- // Last update: Oct. 8, 1999
- // Tab Size: 3 (real tabs)
- //===========================================================================
-
- chat "grunt"
- {
- #include "teamplay.h"
- //
- type "game_enter"
- {
- "Anyone standing in my way is gonna be dogmeat.";
- "A ~Marine laughs at danger. And I see nothing here to laugh about.";
- "I can see that the words 'no contest' mean something here.";
- "I am jacked in and good to go.";
- "You ", fighter, "s are stinkin' the place up.";
- "I see ", 1, " is stinkin' up the place again.";
- "Outstanding!";
- 4, " is my kind of place!";
- "How's it hangin'?";
- "Nice place you got here. Could use a few gibs though.";
- HELLO5;
- HELLO6;
- } //end type
-
- type "game_exit"
- {
- "I am so outta here.";
- "Gotta run. Happy fraggin'.";
- "It's time for me to ~bug on out of here.";
- GOODBYE5;
- } //end type
-
- type "level_start"
- {
- LEVEL_START0;
- "OK you rubber monkeys, make me look good.";
- "OK, time for you ", fighter, "s to make me look good.";
- "Let's rumble.";
- "I'm psyched up. Let's get it on.";
- } //end type
-
- type "level_end"
- {
- "At least I'm not in the basement on this ~one.";
- "Next time, let's all hammer on ", 2, ".";
- LEVEL_END0;
- } //end type
-
- type "level_end_victory"
- {
- "Winning ain't everything ... but losing sure stinks, right, ", 3, "?";
- "Wasn't my turn to win today ... so I took someone else's.";
- "My momma didn't raise me to be a loser.";
- LEVEL_END_VICTORY3;
- } //end type
-
- type "level_end_lose"
- {
- "Losing make me mad. Real mad. Sort of homicidal.";
- "Losing sucks big time.";
- "Next time, let's all hammer on ", 2, ".";
- LEVEL_END_LOSE1;
- } //end type
-
- //================================================================
- //================================================================
-
- type "death_telefrag"
- {
- DEATH_TELEFRAGGED0;
- DEATH_TELEFRAGGED1;
- } //end type
-
- type "death_lava"
- {
- "I normally like the hot stuff.";
- "Flip me over when I'm about medium rare.";
- } //end type
-
- type "death_slime"
- {
- "Bah! I drink coffee stronger than that.";
- "Reminds me of the ", liquid, " we used to get at the mess hall.";
- } //end type
-
- type "death_drown"
- {
- "Guess I was having too good a time down there.";
- "There's Pirate Treasure down here!";
- DEATH_DROWN1;
- DEATH_SUICIDE1;
- } //end type
-
- type "death_suicide"
- {
- "I ought to get hazard pay for this.";
- "I'm better than that. Honest.";
- "I swear somebody rearranged the arena.";
- "Heh. Had me a terminal case of hangnail there.";
- "That toe fungus just sneaked up and grabbed me.";
- DEATH_SUICIDE1;
- } //end type
-
- type "death_gauntlet"
- {
- "You gotta have a lotta guts to come here and do that, ", 0, ".";
- "I'm impressed. Now it's my turn.";
- 0, " You are in for a beating now.";
- "Thanks for sharing that with me, ", 0, ".";
- DEATH_GAUNTLET0;
- DEATH_GAUNTLET1;
- } //end type
-
- type "death_rail"
- {
- "OK, that was a good shot.";
- "That just ruins my day. Now I gotta ruin yours, ", 0, ".";
- DEATH_RAIL1;
- } //end type
-
- type "death_bfg"
- {
- 0, ", I'm tempted to grab that thing and shove it ...";
- "Use that thing once more and you're gonna eat it ", 0, ".";
- ponder, " I remember that weapon being a lot scarier.";
- DEATH_BFG0;
- } //end type
-
- type "death_insult"
- {
- "I gave you an easy shot there ", 0, ".";
- "OK, ", 0, ", now try that on a moving target.";
- "I'm gonna wrap that stinkin' ", 1, " around your neck ", 0, "!";
- "Nobody does that to Grunt and just walks away from it.";
- "I don't take that kind of crap from ", fighter, "s like you, ", 0, "!";
- "Lousy stinking .... Camper!";
- DEATH_INSULT4;
- } //end type
-
- type "death_praise"
- {
- "Not half bad there ", 0, ".";
- "This could be more difficult than I thought.";
- "You been taking lessons, ", 0, "?";
- "Looks like you can give some pointers about the ", 1, ", ", 0, ".";
- } //end type
-
- //======================================================
- //======================================================
-
- type "hit_talking" //bot is hit while chat balloon is visible; lecture attacker on poor sportsmanship
- {
- "Gahhhh. It figures that ", 0, " would be the kind of ~jerk who'd do that.";
- "Yeah, shoot me while I'm an easy target why don't ya, ", 0, ".";
- "I was on the phone!";
- //0 = shooter
- } //end type
-
- type "hit_nodeath" //bot is hit by an opponent's weapon attack; either praise or insult
- {
- 0, ", buddy, you are going to regret not fragging me in ~one shot.";
- "I've had worse cuts shaving, ", 0, ".";
- "Nice poke there, ", 0, "Too bad you didn't finish the job.";
- "Looks like you just failed target practice today, ", 0, ".";
- //0 = shooter
- } //end type
-
- type "hit_nokill" //bot hits an opponent but does not kill it
- {
- "Yeah!! I could feel that ~one hit all the way over here.";
- "You survived that, ", 0, "? I must be gettin' old.";
- "I think I found my range with that hit.";
- //0 = opponent
- } //end type
-
- type "enemy_suicide"
- {
- "Dang it, ", 0, ". I don't need your help to win here.";
- "That can't be good for your complexion ", 0, ".";
- "Dr. Death would be so proud of you ", 0, ".";
- //0 = enemy
- } //end type
-
- //================================================================
- //================================================================
-
- type "kill_rail"
- {
- "'Old Betsy' still works like a charm.";
- "I just love modern technology.";
- 0, ", consider yourself terminated with extreme prejudice.";
- KILL_RAIL2;
- } //end type
-
- type "kill_gauntlet"
- {
- "Feel the ^1POWER!";
- "Ow. My hand hurts now.";
- "Beats a hand blaster any day.";
- KILL_GAUNTLET1;
- } //end type
-
- type "kill_telefrag"
- {
- "Blood and gore all over the floor and me without a spoon.";
- TELEFRAGGED0;
- TELEFRAGGED6;
- } //end type
-
- type "kill_insult"
- {
- "That's another score for the good guys.";
- "Of course I'm picking on you, ", 0, ". You're an easy target.";
- "I'm trying to cure you of the uglies, but it ain't working.";
- KILL_INSULT0;
- KILL_INSULT4;
- KILL_INSULT6;
- KILL_INSULT14;
- KILL_INSULT32;
- KILL_INSULT38;
- } //end type
-
- type "kill_praise"
- {
- "You're a hard foe to pin down, ", 0, ".";
- "Dang, you're good, ", 0, "! That frag should count double.";
- "For a moment there, I thought you were a ~Marine, ", 0, ".";
- PRAISE4;
- D_PRAISE6;
- } //end type
-
- //================================================================
- //================================================================
-
- type "random_insult"
- {
- "If only the good die young, I think you just might live forever ", 0, ".";
- 0, ", I don't think you can handle me.";
- "And here I thought this match was going to be challenging.";
- TAUNT2;
- TAUNT6;
- TAUNT3;
- } //end type
-
- type "random_misc"
- {
- MISC8;
- MISC2;
- MISC10;
- MISC14;
- "I'm too hot for my own good.";
- "I've got a grenade with the protofiend's name on it.";
- "I've got a grenade with ", 0, "'s name on it.";
- "I'm ready to dance when you are ", 0, ".";
- } //end type
-
- } //end chat grunt
-